Developing. NET Custom Controls & Designers using C by James Henry

By James Henry

Bankruptcy 1 brought the reader to the booklet by way of describing what the ebook will disguise, deciding on the viewers and what the reader may still already recognize, and the recapping the background of regulate reusability. bankruptcy 2 introduces the reader to occasions and occasion handlers. It additionally discusses delegates and their comparability to operate guidelines. bankruptcy three talks approximately sort conversion options. It starts off with an creation to the TypeConverterAttribute after which is going right into a precise cause of enforcing a customized TypeConverter derived type. bankruptcy four explains the function and utilization of UITypeEditors. It additionally offers specific motives for enforcing customized editors. Chapters five, 6, and seven dig into home windows types keep watch over improvement by means of describing keep an eye on format, facts binding, and GDI+. Chapters eight, nine, 10, and eleven talk about net kinds keep an eye on improvement, with themes akin to rendering and nation administration. Chapters 12 and thirteen give you the worthy details to enforce customized designers. the whole fashion designer structure is mentioned. bankruptcy 14 discusses keep watch over licensing and offers examples of imposing new licensing schemes. Chapters 15 and sixteen factor a recap of the whole publication by way of strolling throughout the implementation of a Wizard and Tab keep watch over. All elements of regulate improvement, together with dressmaker aid, are mentioned.

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Developing. NET Custom Controls & Designers using C

Bankruptcy 1 brought the reader to the ebook via describing what the publication will conceal, deciding upon the viewers and what the reader may still already comprehend, and the recapping the background of regulate reusability. bankruptcy 2 introduces the reader to occasions and occasion handlers. It additionally discusses delegates and their comparability to operate guidelines.

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Such values include Bmp, Gif, Icon, Jpeg, Tiff, Wmf, Png, and Icon, among others. PointConverter This converter converts Point structures to and from string representations. It implements GetCreateInstanceSupported and CreateInstance so that a change to the X or Y property results in a new Point object. RectangleConverter This converter converts Rectangle structures to and from string representations. Similar to the PointConverter class, it implements GetCreateInstanceSupported and CreateInstance so that a change to the X, Y, Width, or Height properties results in a new Rectangle object.

Name property. However, sometimes, it may be the RGB value if the color doesn’t have a name. FontConverter This converter converts Font objects to and from other representations. The string representation of a Font object is usually a combination of the Font’s Name, Size and Unit. A lot of string manipulation is used when converting fonts. ImageConverter The ImageConverter converts images to and from other representations, typically to and from MemoryStream objects. ImageFormatConverter This converter converts ImageFormat objects to and from strings.

3. Override the ConvertFrom method to perform the type conversion from the given type. 4. Override the CanConvertTo method to specify the types that the converter can convert to. 5. Override the ConvertTo method to perform the type conversion to the given type. 6. Override the IsValid method to perform a validity check. 7. Override GetStandardValuesSupported to indicate whether a set of standard values is supported. 8. Override GetStandardValues to return a collection of the type’s standard values.

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