Beginning CSharp Game Programming by Ron Penton

By Ron Penton

Are you prepared to aim your hand at programming video games utilizing C#? "Beginning C# video game Programming" is your excellent introductory guide—designed to jumpstart your adventure with C# and DirectX nine. It comprises the elemental themes you’ll want to know and covers extra themes that you’ll locate useful alongside the way in which. start with a entire examine programming with C#—from the fundamentals of periods to complicated themes corresponding to polymorphism and abstraction. Then it’s directly to DirectX nine as you the right way to create a easy framework and a Direct3D gadget. You’ll additionally conceal DirectSound and DirectInput. positioned your newfound wisdom to the try out as you application an entire game!
Provides actual newbies with the programming abilities they should create video games utilizing C#.
Shows readers how one can mix C# with DirectX 9.
Covers entire online game improvement subject matters, together with sound and graphics.
Comes whole with Q&As, wide end-of-chapter routines, and a CD to enhance self-practice and studying.

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Extra resources for Beginning CSharp Game Programming

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If x never gets to be equal or above 10, then the loop will loop infinitely. for Loops Another popular loop is the for loop, which is just a different way to perform a while loop. The basic syntax of a for loop is as follows: for( initialization; condition; action ) The initialization part of the code is executed only once, when the for loop is entered. This allows you to set up any variables you might need to use. The condition part is evaluated at the beginning of each loop; and if it returns false, then the loop exits.

Is it 0 or is it 10? The answer is 0 because you passed x in by-value. This means that the computer took the value of x, copied it, and placed it into a new variable named parameter; now, when parameter is changed, nothing happens to x. So how do you make it pass by reference? Just do two things. First, change the declaration of Function1: public void Function1( ref int parameter ) Second, change the function call to look like this: Function1( ref x ); Now you’ll pass a reference to x, and the value of x will be changed.

As of this writing, no major game studios are publicly developing with C#, but that’s understandable. The language is still in its infancy, and a big company doesn’t want to blow millions of dollars on a project that they aren’t 100 percent sure about. In time, however, that will change. NET is the portability it can provide. Right now, if you want to write a game for the PC and a game console, you practically have to write two games because chances are that the systems don’t have anything in common.

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